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In this chapter you can find the following pages:


Game pointers

  • The fewer the moves the more beautiful the game.
  • Players can mirror each other’s moves and alternate the initiative of the moves.
  • Symmetrical moves promote the speed more than individualistic moves.
  • Laureates have the greatest power potential on their place of origin in symmetrical games.
  • Laureates should become the real workers in the game if one uses them efficiently.
  • Too many laureates only hinder the progress of the other mp.
  • This is also true for too many honour points.
  • There is an optimum or ideal number associated with each new formation that the players must seek and find.
  • Up to now the most efficient game played are 32 moves for both parties.
  • There are endless variations possible in begin and end positions (check the game variations).
  • Playing between several game boards is possible too.
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