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PLAYING THE GAME METAPONTUM

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In this chapter you can find the following pages:


9 game variations to exercise:


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Game variant: Transverse Game

The game board needs to be turned 90°. The players still have a white hexagon on their lower right hand side. The lower horizontal row must show the numbers 8,24,40,56. The pawns may only advance straight forward just like their chess-brothers. When they face each other squarely they block each other. They may exchange place with the other colour on the 30° angle.

  • Remarks: The six laureates end in mirror position. When we consider the game-board form this position with the blunt side of the hexagons facing the players, it resembles the chess board somewhat. In this position the movement of the pioneers must be limited otherwise they would be able to reach far too many spaces with their double first move. This is why their movement resembles that of their very restricted chess-brothers.

Game report Transverse game

Begin position Transverse game
Hexagon numbers white
Mp
Hexagon numbers black
40
Regent
32
25
Magister
33
24,41
Minister
17,48
9,56
Wise man
16,49
8,57
Templar
1,64
7,10,32,26,39,42,55,58
Pioneer
2,15,18,31,34,47,50,63

 

Game diagrams Transverse game
Begin position
End position
Transverse eindopstelling
Transverse eindopstelling
Hover the ponter over the game boards to reveal the hexagon numbers

 

End position Transverse game
Hexagon numbers white
Mp
Hexagon numbers black
32
Regent
40
33
Magister
25
17,48
Minister
24,41
16,49
Wise man
9,56
1,64
Templar
8,57
2,15,18,31,34,47,50,63
Pioneer
7,10,23,26,39,42,55,58

 

Game notation Transverse game

Explanation of abbreviations and symbols

White    (or the lighter color)
Black    (or the darker color)
z
n hn x n hn (...)
z
n hn x n hn (...)
1
ma25 x pi63 (la1)
1
ma33 x pi07 (la1)
2
la33 x ma07 (p)
2
la25 x ma63 (p)
3
mi41 x pi15 (la2)
3
mi17 x pi55 (la2)
4
la17 x mi55 (p)
4
la41 x mi15 (p)
5
pi10 - 12
5
pi50 - 52
6
mi24 - 10
6
mi48 - 50
7
mi41 - 54
7
mi17 - 14
8
mi54 x pi31
8
mi14 x pi39
9
mi10 x pi34 (h1)
9
mi50 x pi26 (h1)
10
mi31 - 17   (r1)
10
mi26 - 24   (r1)
11
mi34 - 48   (r2)
11
mi39 - 41   (r2)
12
ma25 x re32
12
ma33 x re40
13
la07 - 11
13
la63 - 51
14
te08 x pi02 (la3)
14
te64 x pi58 (la3)
15
te57 x te58 (h2)
15
te01 x te02 (h2)
16
wi09 - 06
16
wi49 - 62
17
la64 - 49
17
la08 - 09
18
te58 x wi62
18
te02 x wi06
19
wi56 x wi58 (h3)
19
wi16 x wi02 (h3)
20
te62 - 64   (r3)
20
te06 - 08   (r3)
21
la11 - 06
21
la51 - 62
22
la49 - 27
22
la09 - 35
23
la06 x wi02 (r4)
23
la62 x wi58 (r4)
24
wi62 - 49   (r5)
24
wi06 - 09   (r5)
25
la55 - 39
25
la15 - 31
26
pi14 - 15   (r6)
26
pi54 - 55   (r6)
27
la39 x pi52 (h4)
27
la31 x pi12 (h4)
28
la27 - 26   (p)
28
la35 - 34   (p)
29
pi23 - 21
29
pi47 - 45
30
la26 x pi45 (h5)
30
la34 x pi21 (h5)
31
la45 x la21 (p)
31
la45 - 47   (p)
32
la21 - 23   (p)
32
la47 x pi42 (h6,r7,s)
33
la23 x pi18 (h6,r7,s)
33
la12 - 05
34
la52 - 62
34
la05 - 06
35
la62 - 63   (r8)
35
la06 - 07   (r8)
36*
re33 x ma32 (slz2)
36*
re25 x ma40 (slz2)

  

Remarks:

  • 36*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
    Both regents com on a white hexagon next to their magister.
  • The addition of the number of redemptions (h) + realisations (r) + key move = 16
    In this Transverse game: (h6) + (r8) + (slz2) = 16
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