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In this chapter you can find the following pages:
9 game variations to exercise:
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Game variant: The Double Hexagon
The mobile parts, mp, are arranged in the begin position of the Double Hexagon, (see diagram). They are played to the end-diagram of the Master Pi Game. On the other side lies their destination. This is an example of a beautifully 'choreographed' game with dance like movements while the initiative of the moves also playfully changes from white to black and back to white again. The imbalance in honour points is re-balanced by the 2 x 4 laureates who make 7 redemption’s (h7) and there are also 7 realisations on each side. This game makes for a smooth, even and pleasant style of co-operative playing showing often imaginative moves.
Game report The Double Hexagon
Begin position The Double Hexagon |
Hexagon numbers white
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Mp
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Hexagon numbers black
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5
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Regent
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61
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6
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Magister
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62
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2,34
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Minister
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26,58
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29,32
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Wise man
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37,40
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13,16
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Templar
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53,56
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7,14,15,17,18,19,30,31
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Pioneer
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38,39,41,42,43,54,55,63
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Game diagrams The Double Hexagon |
Begin position |
End position
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Hover the ponter over the game boards to reveal the hexagon numbers |
End position The Double Hexagon |
Hexagon numbers white
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Mp
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Hexagon numbers black
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61
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Regent
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5
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60
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Magister
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4
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59,62
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Minister
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3,6
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58,63
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Wise man
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2,7
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57,64
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Templar
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1,8
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49,50,51,52,53,54,55,56
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Pioneer
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9,10,11,12,13,14,15,16
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Game notation The Double Hexagon
Explanation of abbreviations and symbols
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White (or the lighter color)
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Black (or the darker color)
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z
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n hn x n hn (...) |
z
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n hn x n hn (...) |
1
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ma06 x pi38 (la1) |
1
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ma62 x pi30 (la1) |
2
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la62 x la06 (p) |
2
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ma30 - 60 (p) |
3
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ma38 - 04 (p) |
3
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ma60 x pi18 (la2) |
4
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ma04 x pi42 (la2) |
4
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te53 - 49 |
5
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te13 - 09 |
5
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la62 x pi14 (la3,r1) |
6
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la06 x pi54 (la3,r1) |
6
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la06 x la62 (p) |
7
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la60 - 12 (p) |
7
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la04 - 52 (p) |
8
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la12 - 04 |
8
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la52 - 60 |
9
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ma42 x re61 |
9
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ma18 x re05 |
10
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la04 x re42 |
10
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la60 x re18 |
11
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mi34 - 46 |
11
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mi26 - 22 |
12
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mi46 - 59 (r2) |
12
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mi22 - 03 (r2) |
13
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mi02 x wi40 (h1) |
13
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mi58 x wi32 (h1) |
14
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te09 x pi41 (h2) |
14
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te49 x pi17 (h2) |
15
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pi07 - 23 |
15
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pi63 - 47 |
16
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pi23 - 25 |
16
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pi47 - 33 |
17
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la06 - 07 |
17
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la62 - 63 |
18
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la07 x pi33 (la4) |
18
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la63 x pi25 (la4) |
19
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la33 x la07 (p) |
19
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la25 x la63 (p) |
20
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la07 x wi37 (h3) |
20
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la63 x wi29 (h3) |
21
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la25 - 12 (p) |
21
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la33 - 52 (p) |
22
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mi40 - 06 (p) |
22
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mi32 - 62 (p) |
23
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te16 - 64 (r3) |
23
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te56 - 08 (r3) |
24
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la37 - 13 (p) |
24
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la29 - 53 (p) |
25*
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mi06 x mi62 (h4,r4,s) |
25*
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la18 - 50 (p) |
26
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la42 - 10 (p) |
26
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te17 - 01 (r4) |
27
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te41 - 57 (r5) |
27
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la53 x pi19 (h4) |
28
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la13 x pi43 (h5) |
28
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la19 - 51 (p) |
29
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la43 - 11 (p) |
29
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la51 x pi31 (h5) |
30
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la11 x pi39 (h6) |
30
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la31 - 16 (r5) |
31*
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la10 - 26 |
31*
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la50 x la26 (h6) |
32
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la39 - 56 (r6) |
32
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la26 - 10 (r6) |
33
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la12 x pi55 (h7,r7,s) |
33
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la52 x pi15 (h7,r7,s) |
34*
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re60 x ma61 (slz2) |
34*
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re04 x ma05 (slz2) |
Remarks:
- 25*. This move of white cannot be repeated by the ally. This causes an unbalance in honour points.
- 31*. Black however recoups this in the 31st move and re-establishes balance; in addition the laureates end in mirror image position.
- 34*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
Both regents com on a white hexagon next to their magister.
- The addition of the number of redemptions (h) + realisations (r) + key move = 16
In this game variant 'The Double Hexagon':
(h7) + (r7) + (slz2) = 16
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