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Logo Metapontum 309

PLAYING THE GAME METAPONTUM

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In this chapter you can find the following pages:


9 game variations to exercise:


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Game variant: Pi Olympic

The Pi Olympic Game is a variation of the Olympic Formation. The point of departure is the begin position of the Master Pi Game while the endpoint is the Olympic Formation, with this difference however, that white and black are reverse as shown in the end position diagram below. In this variation the hexagons 5 to 8 and 57 to 60 may not be used to crown laureates because these places are reserved for destination points of the pioneers. This restriction however is no problem as will become evident. Witness the symmetrical end position of the laureates, they are arranged in mirror image position. This game proceeds smoothly and harmoniously. It requires on the average 2.5 moves per mp to come to the end point.

Game report Pi Olympic

Begin position Pi Olympic
Hexagon numbers white
Mp
Hexagon numbers black
5
Regent
61
4
Magister
60
3,6
Minister
59,62
2,7
Wise man
58,63
1,8
Templar
57,64
9,10,11,12,13,14,15,16
Pioneer
49,50,51,52,53,54,55,56

 

Game diagrams Pi Olympic
Begin position
End position
Hover the ponter over the game boards to reveal the hexagon numbers

 

End position Pi Olympic
Hexagon numbers white
Mp
Hexagon numbers black
32
Regent
48
31
Magister
47
13,17
Minister
49,52
9,10
Wise man
55,56
11,12
Templar
53,54
5,6,7,8,21,22,23,24
Pioneer
41,42,43,44,57,58,59,60

 

Game notation Pi Olympic

Explanation of abbreviations and symbols

White    (or the lighter color)
Black    (or the darker color)
z
n hn x n hn (...)
z
n hn x n hn (...)
1
te08 x pi56 (h1
1
te57 x pi09 (h1
2
te01 x pi49 (la1
2
te64 x pi16 (la1
3
te49 x la01 (p)
3
te16 x la64 (p)
4
pi15 - 32
4
pi50 - 33
5
te01 x pi33 (la2)
5
te64 x pi32 (la2)
6
te33 - 37
6
te32 - 27
7
te56 - 40
7
te09 - 25
8
te40 - 38
8
te25 - 26
9
pi12 x te27 (h2)
9
pi53 x te37 (h2)
10
pi11 x te26 (h3)
10
pi54 x te38 (h3)
11
mi06 - 09
11
wi63 - 47
12
mi09 x wi47 (h4)
12
la49 - 63
13
pi13 - 29
13
la63 x pi29 (la3)
14
la16 x la01
14
la29 - 32
15
la01 x pi52 (la3)
15
la32 x re05 (r1)
16
la64 - 48
16
pi37 x pi27
17
la48 x re61
17
pi38 x pi26
18
pi37 - 43   (r1)
18
la16 - 56
19
wi02 - 18
19
la56 x wi18 (h4
20
pi10 x pi27
20
pi10 - 06   (r2)
21
la61 - 29
21
pi55 x pi38
22
la29 - 10
22
pi26 - 22   (r3)
23
la10 x wi58 (h5,r2,s)
23
mi59 x pi55 (h5)
24
la63 - 20
24
mi55 - 40
25*
la52 x ma60 (r3)
25*
la18 - 42
26
mi47 - 49   (r4)
26
ma52 - 33
27
ma04 - 13
27
la42 - 55
28
ma13 x mi40 (h6)
28
la55 x wi07 (h6,r4,s)
29
mi03 - 15
29
mi62 - 52
30
pi27 x pi38
30
pi27 - 21   (r5)
31
mi15 x mi52 (r5)
31
ma33 x re32
32
pi38 - 42   (r6)
32
mi15 - 17   (r6)
33
ma40 - 23
33
pi51 - 46
34
ma23 x pi46 (h7)
34
la01 - 45
35
la20 - 39
35
la45 - 44
36
la39 - 41   (r7)
36
la44 x pi14 (h7)
37
re33 - 47
37
la14 - 39
38
ma46 - 31
38
la39 - 25
39
ma31 x re48
39
la25 - 24   (r7)
40*
re47 x ma48 (slz2)
40*
re31 x ma32 (slz2)

  

Remarks:

  • 40*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
    Both regents com on a white hexagon next to their magister.
  • The addition of the number of redemptions (h) + realisations (r) + key move = 16
    In this game variant 'Pi Olympic': (h7) + (r7) + (slz2) = 16
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