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In this chapter you can find the following pages:
9 game variations to exercise:
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Game variant: Pi Olympic
The Pi Olympic Game is a variation of the Olympic Formation. The point of departure is the begin position of the Master Pi Game while the endpoint is the Olympic Formation, with this difference however, that white and black are reverse as shown in the end position diagram below. In this variation the hexagons 5 to 8 and 57 to 60 may not be used to crown laureates because these places are reserved for destination points of the pioneers. This restriction however is no problem as will become evident. Witness the symmetrical end position of the laureates, they are arranged in mirror image position. This game proceeds smoothly and harmoniously. It requires on the average 2.5 moves per mp to come to the end point.
Game report Pi Olympic
Begin position Pi Olympic |
Hexagon numbers white
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Mp
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Hexagon numbers black
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5
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Regent
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61
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4
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Magister
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60
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3,6
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Minister
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59,62
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2,7
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Wise man
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58,63
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1,8
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Templar
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57,64
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9,10,11,12,13,14,15,16
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Pioneer
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49,50,51,52,53,54,55,56
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Game diagrams Pi Olympic |
Begin position |
End position
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Hover the ponter over the game boards to reveal the hexagon numbers |
End position Pi Olympic |
Hexagon numbers white
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Mp
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Hexagon numbers black
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32
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Regent
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48
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31
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Magister
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47
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13,17
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Minister
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49,52
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9,10
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Wise man
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55,56
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11,12
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Templar
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53,54
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5,6,7,8,21,22,23,24
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Pioneer
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41,42,43,44,57,58,59,60
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Game notation Pi Olympic
Explanation of abbreviations and symbols
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White (or the lighter color)
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Black (or the darker color)
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z
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n hn x n hn (...) |
z
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n hn x n hn (...) |
1
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te08 x pi56 (h1 |
1
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te57 x pi09 (h1 |
2
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te01 x pi49 (la1 |
2
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te64 x pi16 (la1 |
3
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te49 x la01 (p) |
3
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te16 x la64 (p) |
4
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pi15 - 32 |
4
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pi50 - 33 |
5
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te01 x pi33 (la2) |
5
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te64 x pi32 (la2) |
6
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te33 - 37 |
6
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te32 - 27 |
7
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te56 - 40 |
7
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te09 - 25 |
8
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te40 - 38 |
8
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te25 - 26 |
9
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pi12 x te27 (h2) |
9
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pi53 x te37 (h2) |
10
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pi11 x te26 (h3) |
10
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pi54 x te38 (h3) |
11
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mi06 - 09 |
11
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wi63 - 47 |
12
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mi09 x wi47 (h4) |
12
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la49 - 63 |
13
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pi13 - 29 |
13
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la63 x pi29 (la3) |
14
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la16 x la01 |
14
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la29 - 32 |
15
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la01 x pi52 (la3) |
15
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la32 x re05 (r1) |
16
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la64 - 48 |
16
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pi37 x pi27 |
17
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la48 x re61 |
17
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pi38 x pi26 |
18
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pi37 - 43 (r1) |
18
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la16 - 56 |
19
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wi02 - 18 |
19
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la56 x wi18 (h4 |
20
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pi10 x pi27 |
20
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pi10 - 06 (r2) |
21
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la61 - 29 |
21
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pi55 x pi38 |
22
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la29 - 10 |
22
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pi26 - 22 (r3) |
23
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la10 x wi58 (h5,r2,s) |
23
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mi59 x pi55 (h5) |
24
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la63 - 20 |
24
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mi55 - 40 |
25*
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la52 x ma60 (r3) |
25*
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la18 - 42 |
26
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mi47 - 49 (r4) |
26
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ma52 - 33 |
27
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ma04 - 13 |
27
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la42 - 55 |
28
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ma13 x mi40 (h6) |
28
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la55 x wi07 (h6,r4,s) |
29
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mi03 - 15 |
29
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mi62 - 52 |
30
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pi27 x pi38 |
30
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pi27 - 21 (r5) |
31
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mi15 x mi52 (r5) |
31
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ma33 x re32 |
32
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pi38 - 42 (r6) |
32
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mi15 - 17 (r6) |
33
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ma40 - 23 |
33
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pi51 - 46 |
34
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ma23 x pi46 (h7) |
34
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la01 - 45 |
35
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la20 - 39 |
35
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la45 - 44 |
36
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la39 - 41 (r7) |
36
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la44 x pi14 (h7) |
37
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re33 - 47 |
37
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la14 - 39 |
38
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ma46 - 31 |
38
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la39 - 25 |
39
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ma31 x re48 |
39
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la25 - 24 (r7) |
40*
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re47 x ma48 (slz2) |
40*
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re31 x ma32 (slz2) |
Remarks:
- 40*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
Both regents com on a white hexagon next to their magister.
- The addition of the number of redemptions (h) + realisations (r) + key move = 16
In this game variant 'Pi Olympic': (h7) + (r7) + (slz2) = 16
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