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PLAYING THE GAME METAPONTUM

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In this chapter you can find the following pages:


9 game variations to exercise:


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Game variant: The Cross

The mp are played from the begin position of the cross to the end position of the Master Pi Game. The laureates do not end up in mirror image position. Try yourself to play in such a way that they do end up symmetrically. E-mail us your score.

Game report The Cross

Begin position The Cross
Hexagon numbers white
Mp
Hexagon numbers black
26
Regent
40
25
Magister
39
27,28
Minister
37,38
29,30
Wise man
35,36
31,32
Templar
33,34
1,2,5,6,8,11,21,22
Pioneer
43,44,53,57,59,60,63,64

 

Game diagrams The Cross
Begin position
End position
Hover the ponter over the game boards to reveal the hexagon numbers

 

End position The Cross
Hexagon numbers white
Mp
Hexagon numbers black
61
Regent
5
60
Magister
4
59,62
Minister
3,6
58,63
Wise man
2,7
57,64
Templar
1,8
49,50,51,52,53,54,55,56
Pioneer
9,10,11,12,13,14,15,16

 

Game notation The Cross

Explanation of abbreviations and symbols

White    (or the lighter color)
Black    (or the darker color)
z
n hn x n hn (...)
z
n hn x n hn (...)
1
mi27 - 23
1
mi38 - 42
2
pi22 - 38
2
mi37 - 45
3
ma25 - 03
3
re40 - 25
4
ma03 x re25
4
mi45 x re26
5
mi23 x wi36
5
mi42 x wi29
6
wi42 - 58   (r1)
6
re03 - 04
7
mi28 - 03
7
pi60 x re45
8
mi03 x pi43 (la1)
8
wi23 - 07   (r1)
9
ma25 x la03
9
wi35 - 19
10
mi43 - 62   (r2)
10
pi59 - 43
11
ma03 x pi43 (la2)
11
ma39 - 59   (p)
12
ma43 x la03 (p)
12
la43 - 55   (p)
13
pi21 - 27
13
pi44 - 37
14
ma03 x pi37 (la3)
14
ma59 x pi27 (la1)
15
ma37 - 61
15
ma27 x la59 (p)
16
la27 - 12   (p)
16
la03 - 54   (p)
17
wi30 - 46
17
pi63 x wi46 (h1)
18
pi02 x wi19 (h1)
18
ma59 x pi11 (la2)
19
te32 - 16
19
te33 - 49
20
la59 x ma11 (p)
20
mi26 - 22
21
pi06 x mi22 (h2)
21
mi29 - 20
22
pi22 - 27
22
ma59 x pi27 (la3)
23
la59 x ma27
23
pi53 - 44
24
mi36 - 43
24
ma59 x mi43 (h2)
25
la12 x pi44 (h3)
25
mi20 - 03   (r2)
26
la11 x pi45 (h4)
26
ma43 - 53
27
la45 - 15
27
pi46 - 35
28
la15 x pi35 (h5)
28
ma53 x pi05 (h3)
29
pi19 - 30
29
la55 x pi30 (h4)
30
la35 - 50   (r3)
30
la54 x pi38 (h5)
31
la44 - 51   (r4)
31
la30 - 14   (r3)
32
la27 - 44
32
la25 - 10   (r4)
33
la44 - 45
33
la38 - 19
34
la45 - 52   (r5)
34
la19 - 13   (r5)
35
te31 - 25
35
te34 - 40
36
te25 - 09   (p)
36
te40 - 56   (p)
37
te16 x pi64 (h6,r6,s)
37
te49 x pi01 (h6,r6,s)
38
te09 x pi57 (h7,r7,s)
38
te56 x pi08 (h7,r7,s)
39*
re60 x ma61 (slz2)
39*
re04 x ma05 (slz2)

  

Remarks:

  • 39*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
    Both regents com on a white hexagon next to their magister.
  • The addition of the number of redemptions (h) + realisations (r) + key move = 16
    In this game variant 'The Cross': (h7) + (r7) + (slz2) = 16
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