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PLAYING THE GAME METAPONTUM

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In this chapter you can find the following pages:


9 game variations to exercise:


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Game variant: The Pi-Cut

With the Pi-Cut diagram the mp have to be played to the end position of the Master Pi Game. The mp are placed in such a way that a large “circle” of 19 hexagons is saved in the centre of the board. The black pioneer on the right on hexagon 40 is situated on the diameter, while hexagon 36 is the middle-point or centre of the circle. (Pi to the power Pi = 3.14...to the power 3.14... = ±36) The arrangement is not precisely symmetrical but it approaches symmetry. The periphery, the actual circle, is studded and surrounded by the chieftains, the highly placed ones, the four templars are placed as the four corner pillars while the pioneers wait eagerly hoping to be elevated to become a laureate.

Game report De Pi-Cut

Begin position The Pi-Cut
Hexagon numbers white
Mp
Hexagon numbers black
13
Regent
61
12
Magister
60
18,22
Minister
50,54
26,31
Wise man
42,47
1,8
Templar
57,64
2.7,9,15,16,17,24,32
Pioneer
40,41,48,49,55,56,58,63

 

Game diagrams The Pi-Cut
Begin position
End position
Hover the ponter over the game boards to reveal the hexagon numbers

 

End position The Pi-Cut
Hexagon numbers white
Mp
Hexagon numbers black
61
Regent
5
60
Magister
4
59,62
Minister
3,6
58,63
Wise man
2,7
57,64
Templar
1,8
49,50,51,52,53,54,55,56
Pioneer
9,10,11,12,13,14,15,16

 

Game notation The Pi-Cut

Explanation of abbreviations and symbols

White    (or the lighter color)
Black    (or the darker color)
z
n hn x n hn (...)
z
n hn x n hn (...)
1
mi18 x wi42
1
mi54 x wi31
2
pi02 x wi18 (h1)
2
pi58 x wi54 (h1)
3
mi22 x wi47
3
mi50 x wi26
4
pi07 x wi22 (h2)
4
pi63 x wi50 (h2)
5
pi09 x mi26
5
pi54 x mi42
6
mi54 - 59   (r1)
6
mi09 - 06   (r1)
7
ma12 - 05
7
ma60 x pi18 (la1)
8
ma05 x pi50 (la1)
8
la05 x ma50 (p)
9
la60 x ma18 (p)
9
re61 - 52
10
ma05 - 04
10
la50 - 61
11
re13 - 12
11
ma60 x re12
12
ma04 x re52
12
pi41 x pi26
13
la18 - 05
13
mi31 - 03   (r2)
14
mi47 - 62   (r2)
14
pi26 x pi22
15
la05 x pi22 (la2)
15
la61 x pi17 (la2)
16
la22 x la05 (p)
16
la17 x la61 (p)
17
pi24 x pi40
17
la22 - 54   (p)
18
la17 - 14
18
pi55 x pi41 (h3)
19
pi26 - 38
19
la54 x pi38 (h4)
20
te01 x pi49 (la3)
20
pi42 - 39
21
te49 - 33
21
pi48 x te33
22
la14 x pi33 (h3)
22
la61 x pi40 (la3)
23
la33 - 11   (p)
23
la40 - 53   (p)
24
la11 x pi39 (h4
24
pi24 - 09   (r3)
25
la05 - 24
25
la53 x pi32 (h5)
26
la24 x te64
26
la01 - 49   (p)
27
te08 x te24 (h5)
27
la32 - 13   (r4)
28
te24 - 40
28
pi41 x te40
29
te41 x te57 (r3)
29
la38 - 51   (p)
30
la39 x te41
30
te39 - 33
31
la64 - 50   (r4)
31
la51 x pi16 (h6,r5,s)
32
te48 - 64   (r5)
32
te33 - 01   (r6)
33
la61 - 29
33
ma12 - 05
34
pi15 - 17
34
la49 x pi17 (h7)
35
la41 - 15   (p)
35
pi56 - 41
36
la29 - 12   (p)
36
pi40 - 25
37
la15 x pi41 (h6)
37
la17 - 20
38
la12 x pi25 (h7)
38
la20 - 30
39
ma52 - 61
39
la30 x la25
40
la30 - 52   (r6)
40
la25 - 23
41
la41 - 56   (r7)
41
la23 - 10   (r7)
42*
re60 x ma61 (slz2)
42*
re04 x ma05 (slz2)

  

Remarks:

  • 42*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
    Both regents com on a white hexagon next to their magister.
  • The addition of the number of redemptions (h) + realisations (r) + key move = 16
    In this game variant 'The Pi-Cut': (h7) + (r7) + (slz2) = 16
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