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PLAYING THE GAME METAPONTUM

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In this chapter you can find the following pages:


9 game variations to exercise:


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Game variant: The Four Circles

In The Four Circles the mp are played to the end position of the Master Pi Game. The allies each have 4 laureates and they finish in mirror position.

Game report The Four Circles

Begin position The Four Circles
Hexagon numbers white
Mp
Hexagon numbers black
10
Regent
50
15
Magister
55
17,18
Minister
41,42
14,16
Wise man
54,56
1,2
Templar
58,57
4,6,7,9,11,20,22,23
Pioneer
44,46,47,49,51,60,62,63

 

Game diagrams The Four Circles
Begin position
End position
Beweeg de aanwijzer over de borden voor de veldnummering

 

End position The Four Circles
Hexagon numbers white
Mp
Hexagon numbers black
61
Regent
5
60
Magister
4
59,62
Minister
3,6
58,63
Wise man
2,7
57,64
Templar
1,8
49,50,51,52,53,54,55,56
Pioneer
9,10,11,12,13,14,15,16

 

Game notation The Four Circles

Explanation of abbreviations and symbols

White    (or the lighter color)
Black    (or the darker color)
z
n hn x n hn (...)
z
n hn x n hn (...)
1
ma15 - 03
1
ma55 - 59
2
ma03 x pi51 (la1)
2
ma59 x pi11 (la1)
3
la59 x ma11 (p)
3
la03 x ma51 (p)
4
pi22 - 27
4
pi46 - 35
5
ma03 x pi35 (la2)
5
ma59 x pi27 (la2
6
la59 x ma27 (p)
6
la03 x ma35 (p)
7
pi06 - 22
7
pi62 - 46
8
mi17 x pi46
8
mi41 x pi22
9
ma03 x mi22 (h1)
9
ma59 x mi46 (h1)
10
te01 x pi17 (la3)
10
te57 x pi41 (la3)
11
te17 x pi49
11
te41 x pi09
12
pi07 x te09
12
pi63 x te49
13
te63 - 64   (r1)
13
te07 - 08   (r1)
14
ma22 - 12
14
ma46 - 52
15
pi41 x wi56 (r2)
15
pi17 x wi16 (r2)
16
la11 x wi41
16
la51 x wi17
17
wi51 - 63   (r3)
17
wi11 - 07   (r3)
18
ma12 x pi44 (h2)
18
ma52 x pi20 (h2)
19
la41 - 15   (p)
19
la17 - 55   (p)
20
ma44 - 53
20
ma20 - 13
21
la15 x pi47 (h3)
21
la55 x pi23 (h3)
22
la47 x ma13
22
la23 x ma53
23
la13 x wi54 (r4)
23
la53 x wi14 (r4)
24
wi53 x te58 (r5)
24
wi13 x te02 (r5)
25
ma23 x te53
25
ma47 x te13
26
ma53 - 05
26
ma13 - 61
27
pi04 - 13
27
pi60 - 53
28
ma05 x pi53 (la4)
28
ma61 x pi13 (la4)
29
mi18 - 32
29
mi42 - 40
30
la57 - 25
30
la01 - 33
31
te47 - 41
31
te23 - 17
32
te41 - 57   (r6)
32
te17 - 01   (r6)
33
ma53 x la05 (p)
33
ma13 x la61 (p)
34
re10 - 23
34
re50 - 47
35
la13 x re47
35
la53 x re23
36
re53 - 60
36
re13 - 04
37
ma05 - 53
37
ma61 - 13
38
ma53 - 61
38
ma13 - 05
39
la47 - 13   (p)
39
la23 - 53   (p)
40
la25 - 51   (r7)
40
la33 - 11   (r7)
41
mi32 - 62   (r8)
41
mi40 - 06   (r8)
42
la27 - 46
42
la35 - 22
43
la46 - 50   (r9)
43
la22 - 10   (r9)
44
la13 x pi49 (h4,r10,s)
44
la53 x pi09 (h4,r10,s)
45*
re60 x ma61 (slz2)
45*
re04 x ma05 (slz2)

  

Remarks:

  • 45*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
    Both regents com on a white hexagon next to their magister.
  • The addition of the redemptions (h) + realisations (r) + key move = 16 (in all games)
    In this variant 'The Four Circles': (h4) + (r10) + (slz2) = 16
  • The laureates do not end in mirror image position, why don’t you try to play them in such a way that they do finish symmetrically and send your solution to the Metapontum Foundation.
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