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In this chapter you can find the following pages:
9 game variations to exercise:
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Game variant: The Four Circles
In The Four Circles the mp are played to the end position of the Master Pi Game. The allies each have 4 laureates and they finish in mirror position.
Game report The Four Circles
Begin position The Four Circles |
Hexagon numbers white
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Mp
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Hexagon numbers black
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10
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Regent
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50
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15
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Magister
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55
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17,18
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Minister
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41,42
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14,16
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Wise man
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54,56
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1,2
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Templar
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58,57
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4,6,7,9,11,20,22,23
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Pioneer
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44,46,47,49,51,60,62,63
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Game diagrams The Four Circles |
Begin position |
End position
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Beweeg de aanwijzer over de borden voor de veldnummering |
End position The Four Circles |
Hexagon numbers white
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Mp
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Hexagon numbers black
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61
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Regent
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5
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60
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Magister
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4
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59,62
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Minister
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3,6
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58,63
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Wise man
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2,7
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57,64
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Templar
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1,8
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49,50,51,52,53,54,55,56
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Pioneer
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9,10,11,12,13,14,15,16
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Game notation The Four Circles
Explanation of abbreviations and symbols
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White (or the lighter color)
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Black (or the darker color)
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z
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n hn x n hn (...) |
z
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n hn x n hn (...) |
1
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ma15 - 03 |
1
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ma55 - 59 |
2
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ma03 x pi51 (la1) |
2
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ma59 x pi11 (la1) |
3
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la59 x ma11 (p) |
3
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la03 x ma51 (p) |
4
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pi22 - 27 |
4
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pi46 - 35 |
5
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ma03 x pi35 (la2) |
5
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ma59 x pi27 (la2 |
6
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la59 x ma27 (p) |
6
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la03 x ma35 (p) |
7
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pi06 - 22 |
7
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pi62 - 46 |
8
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mi17 x pi46 |
8
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mi41 x pi22 |
9
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ma03 x mi22 (h1) |
9
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ma59 x mi46 (h1) |
10
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te01 x pi17 (la3) |
10
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te57 x pi41 (la3) |
11
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te17 x pi49 |
11
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te41 x pi09 |
12
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pi07 x te09 |
12
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pi63 x te49 |
13
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te63 - 64 (r1) |
13
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te07 - 08 (r1) |
14
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ma22 - 12 |
14
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ma46 - 52 |
15
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pi41 x wi56 (r2) |
15
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pi17 x wi16 (r2) |
16
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la11 x wi41 |
16
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la51 x wi17 |
17
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wi51 - 63 (r3) |
17
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wi11 - 07 (r3) |
18
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ma12 x pi44 (h2) |
18
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ma52 x pi20 (h2) |
19
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la41 - 15 (p) |
19
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la17 - 55 (p) |
20
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ma44 - 53 |
20
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ma20 - 13 |
21
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la15 x pi47 (h3) |
21
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la55 x pi23 (h3) |
22
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la47 x ma13 |
22
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la23 x ma53 |
23
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la13 x wi54 (r4) |
23
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la53 x wi14 (r4) |
24
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wi53 x te58 (r5) |
24
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wi13 x te02 (r5) |
25
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ma23 x te53 |
25
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ma47 x te13 |
26
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ma53 - 05 |
26
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ma13 - 61 |
27
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pi04 - 13 |
27
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pi60 - 53 |
28
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ma05 x pi53 (la4) |
28
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ma61 x pi13 (la4) |
29
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mi18 - 32 |
29
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mi42 - 40 |
30
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la57 - 25 |
30
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la01 - 33 |
31
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te47 - 41 |
31
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te23 - 17 |
32
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te41 - 57 (r6) |
32
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te17 - 01 (r6) |
33
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ma53 x la05 (p) |
33
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ma13 x la61 (p) |
34
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re10 - 23 |
34
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re50 - 47 |
35
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la13 x re47 |
35
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la53 x re23 |
36
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re53 - 60 |
36
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re13 - 04 |
37
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ma05 - 53 |
37
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ma61 - 13 |
38
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ma53 - 61 |
38
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ma13 - 05 |
39
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la47 - 13 (p) |
39
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la23 - 53 (p) |
40
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la25 - 51 (r7) |
40
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la33 - 11 (r7) |
41
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mi32 - 62 (r8) |
41
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mi40 - 06 (r8) |
42
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la27 - 46 |
42
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la35 - 22 |
43
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la46 - 50 (r9) |
43
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la22 - 10 (r9) |
44
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la13 x pi49 (h4,r10,s) |
44
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la53 x pi09 (h4,r10,s) |
45*
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re60 x ma61 (slz2) |
45*
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re04 x ma05 (slz2) |
Remarks:
- 45*. The key move of friendship: the final peace move of four moving parts, two sets of black an white regents and their magisters of the same colour, simulteneously exchange place.
Both regents com on a white hexagon next to their magister.
- The addition of the redemptions (h) + realisations (r) + key move = 16 (in all games)
In this variant 'The Four Circles': (h4) + (r10) + (slz2) = 16
- The laureates do not end in mirror image position, why don’t you try to play them in such a way that they do finish symmetrically and send your solution to the Metapontum Foundation.
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